synops/spacetimedb/src/lib.rs
vegard 445f32de69 Sanntidslyd: kommunikasjonsnode → LiveKit-rom (oppgave 11.2)
Kobler kommunikasjonsnoder til LiveKit for sanntidslyd.
Bruker sender join_communication-intensjon, maskinrommet validerer
tilgang og returnerer signert LiveKit JWT-token + rom-URL.

Nye komponenter:
- maskinrommet/src/livekit.rs: JWT token-generering (HS256-signert
  med LIVEKIT_API_SECRET, 1-times TTL, publisher/subscriber-roller)
- POST /intentions/join_communication: validerer deltaker-edge,
  genererer token, oppretter rom i STDB, oppdaterer node-metadata
- POST /intentions/leave_communication: fjerner deltaker fra STDB
- POST /intentions/close_communication: stenger rom (krever owner)
- SpacetimeDB: live_room + room_participant tabeller for sanntids
  deltakerliste (frontend abonnerer via WebSocket)

SpacetimeDB-modul publisert som synops-v2 (ny identitet etter
at den opprinnelige ikke lenger var tilgjengelig). .env oppdatert.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 23:54:40 +00:00

438 lines
12 KiB
Rust

// Synops SpacetimeDB-modul
//
// Speiler PG-skjema (nodes + edges) som sanntids-cache.
// PG er autoritativ; SpacetimeDB er varm cache for frontend.
// Maskinrommet gjør warmup (PG → ST) ved oppstart og toveissynk deretter.
//
// Ref: docs/retninger/datalaget.md, docs/primitiver/nodes.md, docs/primitiver/edges.md
use spacetimedb::{reducer, Table, ReducerContext, Timestamp};
// =============================================================================
// Tabeller
// =============================================================================
/// Speiler PG nodes-tabellen. UUID-er representeres som String.
/// visibility og node_kind er strenger (PG-enums har ikke STDB-ekvivalent).
/// metadata er JSON-streng (PG JSONB).
#[spacetimedb::table(accessor = node, public)]
pub struct Node {
#[primary_key]
pub id: String,
pub node_kind: String,
pub title: String,
pub content: String,
pub visibility: String,
pub metadata: String,
pub created_at: Timestamp,
pub created_by: String,
}
/// Speiler PG node_access-tabellen (materialisert tilgangsmatrise).
/// subject_id = bruker/team, object_id = noden det gis tilgang til.
/// Brukes av frontend for visibility-filtrering.
#[spacetimedb::table(accessor = node_access, public)]
pub struct NodeAccess {
#[primary_key]
pub id: String, // "{subject_id}:{object_id}" — kompositt-nøkkel som streng
#[index(btree)]
pub subject_id: String,
#[index(btree)]
pub object_id: String,
pub access: String, // reader, member, admin, owner
pub via_edge: String,
}
/// Speiler PG edges-tabellen.
#[spacetimedb::table(accessor = edge, public)]
pub struct Edge {
#[primary_key]
pub id: String,
#[index(btree)]
pub source_id: String,
#[index(btree)]
pub target_id: String,
pub edge_type: String,
pub metadata: String,
pub system: bool,
pub created_at: Timestamp,
pub created_by: String,
}
// =============================================================================
// Livssyklus
// =============================================================================
#[reducer(init)]
pub fn init(_ctx: &ReducerContext) {
log::info!("Synops-modul initialisert");
}
#[reducer(client_connected)]
pub fn client_connected(ctx: &ReducerContext) {
log::info!("Klient tilkoblet: {}", ctx.sender().to_hex());
}
#[reducer(client_disconnected)]
pub fn client_disconnected(ctx: &ReducerContext) {
log::info!("Klient frakoblet: {}", ctx.sender().to_hex());
}
// =============================================================================
// Node CRUD
// =============================================================================
#[reducer]
pub fn create_node(
ctx: &ReducerContext,
id: String,
node_kind: String,
title: String,
content: String,
visibility: String,
metadata: String,
created_by: String,
) -> Result<(), String> {
if id.is_empty() {
return Err("id kan ikke være tom".into());
}
if ctx.db.node().id().find(&id).is_some() {
return Err(format!("Node med id {} finnes allerede", id));
}
ctx.db.node().insert(Node {
id,
node_kind,
title,
content,
visibility,
metadata,
created_at: ctx.timestamp,
created_by,
});
Ok(())
}
#[reducer]
pub fn update_node(
ctx: &ReducerContext,
id: String,
node_kind: String,
title: String,
content: String,
visibility: String,
metadata: String,
) -> Result<(), String> {
let existing = ctx.db.node().id().find(&id)
.ok_or_else(|| format!("Node {} ikke funnet", id))?;
ctx.db.node().id().update(Node {
node_kind,
title,
content,
visibility,
metadata,
..existing
});
Ok(())
}
#[reducer]
pub fn delete_node(ctx: &ReducerContext, id: String) -> Result<(), String> {
// Slett tilhørende edges først (speiler PG ON DELETE CASCADE)
let source_edges: Vec<_> = ctx.db.edge().source_id().filter(&id).collect();
for e in source_edges {
ctx.db.edge().id().delete(&e.id);
}
let target_edges: Vec<_> = ctx.db.edge().target_id().filter(&id).collect();
for e in target_edges {
ctx.db.edge().id().delete(&e.id);
}
ctx.db.node().id().delete(&id);
Ok(())
}
// =============================================================================
// NodeAccess CRUD
// =============================================================================
/// Upsert: opprett eller oppdater tilgang. id = "{subject_id}:{object_id}".
#[reducer]
pub fn upsert_node_access(
ctx: &ReducerContext,
subject_id: String,
object_id: String,
access: String,
via_edge: String,
) -> Result<(), String> {
let id = format!("{subject_id}:{object_id}");
if let Some(existing) = ctx.db.node_access().id().find(&id) {
ctx.db.node_access().id().update(NodeAccess {
access,
via_edge,
..existing
});
} else {
ctx.db.node_access().insert(NodeAccess {
id,
subject_id,
object_id,
access,
via_edge,
});
}
Ok(())
}
/// Slett en spesifikk tilgangsrad.
#[reducer]
pub fn delete_node_access(
ctx: &ReducerContext,
subject_id: String,
object_id: String,
) -> Result<(), String> {
let id = format!("{subject_id}:{object_id}");
ctx.db.node_access().id().delete(&id);
Ok(())
}
/// Slett all tilgang for et gitt subject (brukes ved fjerning av bruker/team).
#[reducer]
pub fn delete_node_access_for_subject(
ctx: &ReducerContext,
subject_id: String,
) -> Result<(), String> {
let entries: Vec<_> = ctx.db.node_access().subject_id().filter(&subject_id).collect();
for entry in entries {
ctx.db.node_access().id().delete(&entry.id);
}
Ok(())
}
// =============================================================================
// Edge CRUD
// =============================================================================
#[reducer]
pub fn create_edge(
ctx: &ReducerContext,
id: String,
source_id: String,
target_id: String,
edge_type: String,
metadata: String,
system: bool,
created_by: String,
) -> Result<(), String> {
if id.is_empty() {
return Err("id kan ikke være tom".into());
}
if ctx.db.edge().id().find(&id).is_some() {
return Err(format!("Edge med id {} finnes allerede", id));
}
ctx.db.edge().insert(Edge {
id,
source_id,
target_id,
edge_type,
metadata,
system,
created_at: ctx.timestamp,
created_by,
});
Ok(())
}
#[reducer]
pub fn update_edge(
ctx: &ReducerContext,
id: String,
edge_type: String,
metadata: String,
) -> Result<(), String> {
let existing = ctx.db.edge().id().find(&id)
.ok_or_else(|| format!("Edge {} ikke funnet", id))?;
ctx.db.edge().id().update(Edge {
edge_type,
metadata,
..existing
});
Ok(())
}
#[reducer]
pub fn delete_edge(ctx: &ReducerContext, id: String) -> Result<(), String> {
ctx.db.edge().id().delete(&id);
Ok(())
}
// =============================================================================
// Live-rom (sanntidslyd via LiveKit)
// =============================================================================
/// Aktive LiveKit-rom knyttet til kommunikasjonsnoder.
/// Transient — finnes bare mens rommet er aktivt.
#[spacetimedb::table(accessor = live_room, public)]
pub struct LiveRoom {
#[primary_key]
pub room_id: String, // "communication_{uuid}"
#[index(btree)]
pub communication_id: String,
pub is_active: bool,
pub started_at: Timestamp,
pub participant_count: u32,
}
/// Deltakere i aktive LiveKit-rom.
#[spacetimedb::table(accessor = room_participant, public)]
pub struct RoomParticipant {
#[primary_key]
pub id: String, // "{room_id}:{user_id}"
#[index(btree)]
pub room_id: String,
#[index(btree)]
pub user_id: String,
pub display_name: String,
pub role: String, // "publisher" | "subscriber"
pub joined_at: Timestamp,
}
#[reducer]
pub fn create_live_room(
ctx: &ReducerContext,
room_id: String,
communication_id: String,
) -> Result<(), String> {
if room_id.is_empty() {
return Err("room_id kan ikke være tom".into());
}
// Idempotent — hvis rommet allerede finnes, oppdater
if let Some(existing) = ctx.db.live_room().room_id().find(&room_id) {
ctx.db.live_room().room_id().update(LiveRoom {
is_active: true,
..existing
});
return Ok(());
}
ctx.db.live_room().insert(LiveRoom {
room_id,
communication_id,
is_active: true,
started_at: ctx.timestamp,
participant_count: 0,
});
Ok(())
}
#[reducer]
pub fn add_room_participant(
ctx: &ReducerContext,
room_id: String,
user_id: String,
display_name: String,
role: String,
) -> Result<(), String> {
let id = format!("{room_id}:{user_id}");
// Idempotent — oppdater hvis allerede finnes
if let Some(existing) = ctx.db.room_participant().id().find(&id) {
ctx.db.room_participant().id().update(RoomParticipant {
display_name,
role,
..existing
});
return Ok(());
}
ctx.db.room_participant().insert(RoomParticipant {
id,
room_id: room_id.clone(),
user_id,
display_name,
role,
joined_at: ctx.timestamp,
});
// Oppdater deltakertelling
if let Some(room) = ctx.db.live_room().room_id().find(&room_id) {
ctx.db.live_room().room_id().update(LiveRoom {
participant_count: room.participant_count + 1,
..room
});
}
Ok(())
}
#[reducer]
pub fn remove_room_participant(
ctx: &ReducerContext,
room_id: String,
user_id: String,
) -> Result<(), String> {
let id = format!("{room_id}:{user_id}");
ctx.db.room_participant().id().delete(&id);
// Oppdater deltakertelling
if let Some(room) = ctx.db.live_room().room_id().find(&room_id) {
let new_count = room.participant_count.saturating_sub(1);
ctx.db.live_room().room_id().update(LiveRoom {
participant_count: new_count,
..room
});
}
Ok(())
}
#[reducer]
pub fn close_live_room(
ctx: &ReducerContext,
room_id: String,
) -> Result<(), String> {
// Fjern alle deltakere
let participants: Vec<_> = ctx.db.room_participant().room_id().filter(&room_id).collect();
for p in participants {
ctx.db.room_participant().id().delete(&p.id);
}
// Marker rommet som inaktivt
if let Some(room) = ctx.db.live_room().room_id().find(&room_id) {
ctx.db.live_room().room_id().update(LiveRoom {
is_active: false,
participant_count: 0,
..room
});
}
Ok(())
}
// =============================================================================
// Warmup/vedlikehold
// =============================================================================
/// Tøm alle noder, edges og node_access (brukes ved restart/warmup for å unngå duplikater)
#[reducer]
pub fn clear_all(ctx: &ReducerContext) -> Result<(), String> {
let all_access: Vec<_> = ctx.db.node_access().iter().collect();
for a in all_access {
ctx.db.node_access().id().delete(&a.id);
}
let all_edges: Vec<_> = ctx.db.edge().iter().collect();
for e in all_edges {
ctx.db.edge().id().delete(&e.id);
}
let all_nodes: Vec<_> = ctx.db.node().iter().collect();
for n in all_nodes {
ctx.db.node().id().delete(&n.id);
}
log::info!("Alle noder, edges og node_access slettet (clear_all)");
Ok(())
}